Tove’s rescue mission lasts anywhere from 6-10 hours depending on your pace, and even though a neat mechanic is introduced during the final third of the game, it’s entirely possible to feel that the gameplay has overstayed its welcome. Still, it’s nice to be able to see the different requests and details of each place she has visited so that you can keep things straight after amassing 10 or more items. The main issue with the journal is that navigating the different pages within the notes section is slow and cumbersome, always starting back at page one. Use of color or a more pronounced highlight would help.Ī helpful journal allows Tove to view a map, notes on each area she has visited (and the characters within), collectables she has picked up, and achievement-like badges she has earned. One handy feature is that you can click the left stick in to highlight anything on the screen that is interactable, but the slight flash provided can be hard to see with smaller objects. By dragging one item onto another in your inventory, you can combine them, which is required at a few points, but mostly you’ll be taking single items from your inventory and dragging them to spots or characters with which you can interact with. An early example involves rigging a bear trap with a rope to pull a sword out of a golem’s back. On the whole, the puzzles are quite fair and logical, and it’s not likely that a player would be stuck for very long before figuring out the way forward. Indeed, Tove’s interactions with mythical beasts great and small are all the more magical because of the game’s use of perspective.Īs one might expect from a puzzle-adventure title, gameplay consists primarily of walking from place to place, interacting with characters, collecting objects, and using those objects to progress. The way the camera zooms way out can make it difficult to see Tove and objects with which you can interact, but this technique also creates a memorable sense of scale. The world itself isn’t made up of too many screens, but the art style does a good job of creating locations that feel distinct, even with a somewhat muted color palette. Along the way she encounters a talking tree and its roots that serve as waypoints, stone trolls that are at first aloof but eventually warm up to you, and a giant cat from whom you need to steal a roasted ham. The snowy natural environment of Röki makes for an endearing backdrop for Tove’s quest. When her brother Lars is abducted by an immense and menacing creature, Trove sets out to rescue him, and the set up ends up being quite compelling. It’s obvious that she too struggles with this personal tragedy, and flashbacks and memories crop up throughout the game that call attention to her pain, but also her courage and resolve. Set in the Scandinavian wilderness, you play as Tove, a young girl who struggles to keep her family intact after the death of her mother. Point-and-click style adventure games rely on their writing, their world, and the quality of their puzzles to really make an impression, and for the most part, Röki manages to succeed in these areas.
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